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Nytro Game Engine - Grass in the wind (WIP)

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Uploaded by on Jan 31, 2010

Some grass instanced on the terrain, very alpha work, filmed with camera, FRAPS didnt worked, later found out that FRAPS needs an existing folder to put the video else it will crash. This is for the techdemo for the engine, more on the blog ( http://blog.7thfactor.ro )

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Gaming

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Uploader Comments (nekitu007)

  • How close is this to release? Will it support C#?

  • @RamTortoise

    It will support any language through a thin layer of interfaces translated with SWIG wrapper generator. The level editor is made in C# which communicates with the C++ engine

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All Comments (13)

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  • I suggest making the grass moving forward and backward in waves. Also I think it would look more realistic if the grass would move more to the right and less to the left if the winds comes from the left.

  • someone let me know when there is a download to this engine please.

  • someone let me know when there is a downloadto this engine please.

  • OK, I just brought that up because you mentioned shaders, and I don't think you have to ask how I feel about those.

  • what that has to do with this ? :), yes I did software renderers in my youth :)

  • Oh, OK. Have you ever thought about doing a software renderer?

  • limited to 4 in shader, no need for more anyway, depends on application you can add more. There are many glitches now, its pre-alpha code for the terrain and grass

  • Is it limited to 4? Also, I spotted a tiny bug in your VFC at 0:35.

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