Command & Conquer Generals: Zero Hour. Personal modification of ProGen 2.4.
Actual scaling of Daisy Cutter for Aurora. Featured on video: Both constructable Auroras and Striker Aurora.
This video serves to portray in-game Daisy Cutter detonation, only scaled down for Aurora. As you can notice, I have added a special ability to Colonel Burton, a SupW_US hero infantry unit. The ability is to call in a single Aurora aircraft to deliver a single small Daisy Cutter. Unlike the actual General's Ability, The Daisy Cutter, this bomb has added shock-wave effects (ability to push objects flying in all directions), heat effect (blurring area of effect, to animate the actual vacuum implosion), gold trails (to animate the actual ignition) and bomb 'break' effect (shinny debris flying all over the screen)...
Note: This is an edited content (modification). Not all features are included in standard edition of Command & Conquer Generals: Zero Hour or ProGen default mod.
is there something about this thats changed? or are these the regular superweapon general aurora bombers from zero hour
OveRSwE 2 years ago
These are Auroras that are launched via command buttons, in a mod. Notice the new Col. Burton button. Plus the detonation is more detailed and resembles a smaller ingame Daisy Cutter :)
Velja89MHood 2 years ago
Sweet modification. I am working on Pro:Gen 2.6 right now.
BlueGalacticRanger1 2 years ago 2
Well yeah, but it's just a matter of scaling down the big Daisy Cutter :) What's new in Pro:Gen 2.6?
Velja89MHood 2 years ago
It's the Director's Cut version, where all of the missions are packed into a single mod. There are also three missions that were cut out of the original.
BlueGalacticRanger1 2 years ago
Well I know that 2 Generals were cut from original, Ironside and Deathstrike. When these appeared in mod, i implemented all of the best faction units, abilities and upgrades to those Generals :)
Velja89MHood 2 years ago