Warrior Synckills
Uploader Comments (KaveyKave)
All Comments (32)
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yeah but i heared in the new codex they are gonna be 3 wounds and are gonna be better than assult terminators.
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THE HORROR
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go warriors!
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lol pawnd!!!
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i know the feeling but its a 5+ armour which can upgrade to 4+(to stop bloody bolters killing ya)best tactics are "run, hide stay in big numbers" i never take 3 warriors in a sqaud i try to keep it around 5 to 6 the last longer and u can just keep 3 shootys as meat shields so u can use the combat ones safely
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It'd suck to be playing against nids if they were both fast, extremley dangerous in combat and had a really good armour save (At least you can use Extended Caparace!)
Tyranids are a tough army to use, but I tend to have half of my army devoted to forces who can deep strike (Lictors, Gargoyles, Raveners and 'Stealers) and firing spore mines into the enemy. That way, they have to engage the threat at hand while the rest of my infantry (Mainly gaunts and the odd fex) sweep in!
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thing is in the tabletop game, the warriors are way too weak: THEY HAVE 6+ armour!!!!! AND ONLY 2 LIVES!!!
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How do you make that the Interface isn´t in the screen?
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My comment is out of date. I fixed it by putting the tyranid mod files into the main DOW DC folder.
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im having the same problem
what dow are the tyranids in?
leeboy707 4 years ago
Dark Crusade :)
KaveyKave 4 years ago