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Dead Or Alive 5 - A New Defensive Move for All Characters (Make Your Move Contest)

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Uploaded by on Nov 27, 2011

A new Defensive Option that would:
- Add intensity & depth to Defensive Strategy;
- Allow players to recover a little health during battle;
- Help players recover from damaging combos;
- Blend perfectly with DOA's fast-paced Gameplay!
- Solid point added by @Jink5 (https://www.youtube.com/user/Jink5): "The amount of life recovery per successful evade should be limited. Perhaps every damage taken can leave an 2ndary life for recovery behind the actual life bar, & it would sustain recoverable damage up to 50% from each damage taken. Also, getting counter hit by rival while having recoverable life would eliminate the current recoverable life & reset it 50% from the counter hit taken.
That way, player would have to be careful & motivated at the same time to use Evade inputs."

"LIKE" or Share if you support the idea! Team Ninja might hear you! :)


Credits:
- DOA Pictures and Video Footage: Gamespot, IGN, TECMO KOEI
- DOA 2D Mugen Characters : http://akkin.hanagasumi.net/

  • likes, 12 dislikes

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Uploader Comments (BlackOrochi)

  • Sounds ok for DOA, but the amount of life recovery per successful evade should be limited. Perhaps every damage taken can leave an 2ndary life for recovery behind the actual life bar, & it would sustain recoverable damage up to 50% from each damage taken. Also, getting counter hit by rival while having recoverable life would eliminate the current recoverable life & reset it 50% from the counter hit taken.

    That way, player would have to be careful & motivated at the same time to use Evade inputs.

  • @Jink5 I'm quoting you in the Video Description :)

Top Comments

  • in tekken when you play as yoshimitsu you lose health for every successful evasion

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All Comments (102)

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  • many of the ninjas already have evades, no they dont give life but this is a concept within the game already that can easily be implemented.

  • VIGAKU!!!!

  • if this was implemented half of the counters would be lost too. Counters have different inputs that involve both forward and backward presses so evade would most likely need something different. I suggest having evades work the same as Just Guards from Soul Calibur with a (slightly) larger buffer. This would also keep people from spamming evade and recovering all of their health in a match, unless that person has beats in their head and can Just Guard as easy as they can breath.

  • I hope this doa isn't as hard as doa4 because that was basically a block and counter fest and it was hard for me to do both because it was really hard to time my counterattacks right and it was as if you were stunned when you got hit because when i did it was like i coudn't regroup! That final boss was also a pain in the ass!

  • @Jink5 I like the idea but they would have to make sure evasion would be very strict...not impossible but strict like when you do hi counters..maybe

  • @coolcapt1 he's also the only character who can recover life by meditating 

  • Well thats awkward... You can basically do that. Lei Fang does that with a forward+gaurd button, she just pushes the attack away and neither character takes any damage.

  • @OniDiamond you can either counter to do some damage or evasion to get some health, it works either way depending on the fight.

  • they shouldve been doin this lol but good idea tho lol

  • exelent idea

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