1. This does work in GM8, I use it for my games, all the functions work fine, you just have to install it correctly!
2. The dll file used in this extension is NOT compatible with Windows 7 or Vista, to use it properly, you need to save the game as an executable and run the executable in compatibility mode for Windows XP SP2.
Thumbs up this comment so others will get this help! :)
@vlamer12 In one of the objects you should add an extra event: Game End. That event should contain Execute Code. (code) world_clear(); this clears all created bodies.
can someone please tell me what argument 3 is for and how to make 16 X 16 blocks without them messing up. i cant seem to get static and dynamic 16 X 16 blocks to collide.
'unexpected error occured when running the game'>:(
turret3545 2 months ago
1. This does work in GM8, I use it for my games, all the functions work fine, you just have to install it correctly!
2. The dll file used in this extension is NOT compatible with Windows 7 or Vista, to use it properly, you need to save the game as an executable and run the executable in compatibility mode for Windows XP SP2.
Thumbs up this comment so others will get this help! :)
abdbGames 5 months ago
This is what i needed for my 2D platform puzzle physics game :D
ChiefTac 7 months ago
What exactly are the three arguments. I'm guessing 1 and 2 are width and length, but what's 3?
CsDy1395 8 months ago
I tried it so when I clicked a block it would destroy (i deleted the create at mouse thing), and they just floated there 0_0
XtraPoints 10 months ago
rididbody_create is NOT a GM8 finction >:(.
XtraPoints 10 months ago
@vlamer12 In one of the objects you should add an extra event: Game End. That event should contain Execute Code. (code) world_clear(); this clears all created bodies.
Commentsq 1 year ago
if i put 2 boxes on each other and 1 box is alling it falls in the other box:s
and also sometimes it stays like a box high from the ground:S
cna you solve this?
vlamer12 1 year ago
It works great!!! 5/5
Animation1111 1 year ago
can someone please tell me what argument 3 is for and how to make 16 X 16 blocks without them messing up. i cant seem to get static and dynamic 16 X 16 blocks to collide.
deathbyplutonium 1 year ago