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Pac Man Game with AVR Atmega32 color LCD

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Uploaded by on Jan 20, 2009

Pac-Man game project
AVR Atmega 32 demo board + 3,5" LCD (320xRGBx240)with touchscreen
Program + graphics : 17Kb (ASM)
The AVR make every frame

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (PICprogrammer)

  • do you have the link to the datasaheet of this lcd?

  • @ale740

    This LCD: LQ035NC111

    (Google is Your friend :)

  • 17 KB asm?!?!??! I code the 8051 with plain old assemley...and the shear amount of assembly code to do 1KB is insane...let alone 17 hah

  • Read the text carefully.

    The program (ASM) and the graphics with 17Kb!

    One graphic element of 10x10 = 100 bytes.

    Characters (40) + map element (19) + Level map + 3 pcs color animated sprites + animated pacman...

    HV Syncron LCD, joystick input, hit verify, decimal score ...

    All this is 1KB? Mad man :)

    You can do it? Show me!

    If You can't, then ....

  • Why you use a touchscreen?

  • I have not used touchscreen.

    I have a few similar LCD

    I try it, "Can i do drive this?"

    yes

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All Comments (59)

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  • This looks great, what crystal you used for it ? I have problem with fps for games and it sux.

  • Too excellent!!!!

    

  • @Smileperience Um ... No . I will not let that happend .

  • @inventormaker thanks!

  • @gavincurtis or something smiler

  • @vas3a Kylie minogue- come into my world

  • WILL IT BLEND?

  • If you had a time machine and could deliver this technology in wrist game/watch format to my arcade generation of 30 years ago.... wow. I could then set up shops selling the replacement batteries.

  • what is the song name?

    please

  • @SalaMaLejkum197

    read the text, its asm.

    also i dont think you can program for avr in C#, only in C, basic or asm.

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