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BTP Batrep- Dark Elves Turn 2 close combat (Skaven vs Dark Elves)

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Uploaded by on Dec 30, 2009

http://www.bluetablepainting.com/
Miniatures Painting Service

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  • you should rename them in part1a, part 1b, part 2a, etc... now its difficult to find the right next part.

  • @palgea92 its a campaign game, they are allowed more rare choices- 2 hydras and 1x2bolt throwers

  • @Darkrift101 " Captain, they are fleeing! " " THEN WE MUST RUN THEM DOWN CHAAAAAAAARGEEEEEE ohshitawall "

  • @palgea92 you can take 2 bolt thorwers 4 1 rare choice... its BS i know

  • how many points are you playing? Cus I think the dark elf player has too many rare chioses, UNFAAAIR !

  • how many points are you playing? Cus I think the dark elf player has too many rare chioses, UNFAAAIR !

  • More mistakes.

    When you roll the flee and pursuit distances for a unit breaking from combat it is very similar to the 40k sweeping advance. If the unit rolls higher then they get away and cannot be caught - even if one of the pursuers would reach them they have to stop an inch away. Also the darkriders have alread pursued this combat phase so would not be able to pursue again (Not sure if they did panic checks on the weapon teams for friendly unit breaking within 6").

  • the 2 dark riders were supposed to roll 3 D6 for their pursuit roll and probably would have destroyed the block of giant rats anyways, idk why he rolld only 2

  • Incorrect. Fleeing units that come into contact with Difficult Terrain are killed immediately.

    Stone walls, buildings, woods, etc.

    --Darkrift

  • For the Dark Elf player here, I think he's made a few rules mistakes that keep hurting him.

    A hydra is ALWAYS unit strength 5 because US is determined by a monster's starting wounds, not their current wounds.

    Therefore his hydra charges them in the side and the assassin hurts it a little, but it still would destroy the unit's rank bonus and give a +1 combat result for the dark elves.

    In this situation probably meaning the rats die horribly.

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