A test speedrun for showcasing my strategies. Final time of the run: 55 minutes 36 seconds.
Good news (and also bad)! I switched to Virtualdub, but didn't do enough test recordings. So in these middle parts of the game the vid quality is not at its best, and also, the sound is at a criminally low volume.
Notes:
- Easy-mode, new game
- I use continue abuse quite a lot. If I screw up too bad, I quick reset and 'continue'. No time is lost doing this. The failed attempts have been edited out of these clips.
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Remember that time does not run during messages. So don't be disappointed by my occasional somewhat lax message management.
Hospital:
- No warm-up, so small screw-ups happened at hospital here and there.
- I had to re-do the beginning many times to manipulate a decent order of hospital rooms.
- Possible small improvement: picking up Eileen's bag before cutscene. Saves 1.5 secs maybe.
- I know which rooms are the correct ones because of continue abuse.
- At the cage, I accidentally tried to open up the door with a wrong item repeatedly. Lost some secs.
- Pressing elevator button only after having got Eileen is my suggested route because Eileen can catch up to you while you have to wait.
- At the stairway, Eileen can get stuck to the walls strangely. Fortunately not this time. (wish the camera was better)
Subway 2nd time:
- I use the first hole, even though there are slugs in the way. It's faster than having to repeatedly run to (and back from) the hole at the ladder room 1.
- Eileen management goes great. Occasionally (like in this run) she does not get damaged even if you leave her in the "dangerous" central turnstile room.
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Author's home site:
http://akheon.wordpress.com/
there is a problem with this part AKheon, the sound is extremely low, just so you know, otherwise geat speedrun like the others
Coal48 1 year ago