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3ds Max Bones Skin Tutorial - Serenity Lander

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Uploaded by on Dec 23, 2008

This is a quick example of how you can rig robotic legs like you find on the movie version of the spaceship Serenity. Goes over bones, hierarchy, controllers, skinning, and keyframing. Illustrates one of many possibilities for biomechanic systems.

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Uploader Comments (3dcognition)

  • Really good tutorial mate, but Im having some problems getting the bones to behave "normally". Whenever I try to rotate the arm or leg bones (I already have a child-parent system. The torso is the parent to the arms & legs), the bone scales itself up like crazy. It stretches to about 4 times its original size (so it basically ruins my rig).

    I was just wondering if you could help me with this. I must have missed something somewhere...

  • @ncshuriken - Well, I don't really have a lot of time for troubleshooting right now - best I can recommend in a pinch is going through the tutorial very slowly step by step.

  • Thanks man. Yours is the easiest skinning video on youtube. It took me a while to find, so I'm a gonna vote it up

  • @HappyFhantum - yeah I know what you mean it takes forever to find the tutorial that we need, huh? Glad it helped.

  • greatings, you helped me a lot

  • @dpressismyname - glad I could help.

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All Comments (39)

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  • @Elukaszeko - you are very welcome!

  • @MultiJacob123 - nope.

  • can u plz rigg a dinosaur for me?

  • You have no idea how much you have just helped me =D awesome tut dude.

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