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Kirby's Adventure "vs. Boss" TAS

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Uploaded by on Dec 17, 2008

Tool-Assisted Speedrun (TAS) of NES Kirby's Adventure played by YtterbiJum

THIS IS TOOL-ASSISTED, AND SHOULD NOT BE TAKEN AS A MEASURE OF NORMAL PLAYING SKILL. IT IS MEANT PURELY FOR ENTERTAINMENT. FOR MORE INFORMATION, SEE http://tasvideos.org

This is a run of "vs. Boss" mode of Kirby's Adventure. The movie starts from a savestate. I aimed for entertainment at the expense of time, yet still played fast and accurately. Sorry about the sound quality, it sounds far better in an emulator.

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Entertainment

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Standard YouTube License

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Uploader Comments (YtterbiJum)

  • Given many things I'd think would be faster, I take this isn't so much of an "speedrun" as just messing around with the bosses?

    I mean, using Ball at the Paint Roller and Mr. Shine/Bright battles would've made them much faster, or keeping any power at Dedede. Though to be honest not as interesting. (Particularly the part with Kracko was awesome)

    Unless I'm actually terribly wrong and that would be in fact slower.

  • @ViperKirby

    "Messing around" is a pretty good description. :)

    It would definitely be faster to use better powers or keep UFO. Even Metaknight could be sped up by just using the normal B attack instead of jumping and sliding all over the place. (Note how much damage he takes from each attack.)

  • I liked it up until Kracko and King Dedede I don't mind if you use save states so you can keep playing the bosses until your flawless but being immune to damage is a cheap cop out

  • @AngelicaValentine What do you mean? Kirby isn't immune to damage. He just doesn't take damage because none of the bosses hit him.

  • @YtterbiJum I don't know what version your playing but Kracko's whole body can inflict damage and hovering in his eye does not make you immune, hell at 2:37 you even fly through his top spikes and still take no damage. That's not skill, that's screwing with the games damage calculation

  • @AngelicaValentine Kracko (as well as all other bosses and subbosses) can neither receive nor inflict damage while during the "flashing" animation after being hit. That's why Kirby can be safely inside Kracko's eye. It's also why the last shot with UFO passes right through Kracko without hitting him.

    Collision detection in NES games in general tends to be rather weird, and a lot of TASes take advantage of that for entertainment and speed. No cheat codes or ROM hacking needed. :)

Top Comments

  • I love how kirby mocks DeDeDe...

  • Wierd...these are the same bosses as in "kirby: nightmare in dream land". Are the two games similar (ie. Kirby Nightmare in Dreamland is a remake)?

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All Comments (24)

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  • And you finished in about 7 minutes.

    Isn't that a new world record or something?

  • @skysamfreeman You can play as Meta Knight for example.

  • I think that cheating. were you cheating dude?

  • @TheDirector999 You should try a TAB (Tool Assisted Bank-run). With savestates and re-recording, you can "guess" the password to any online bank account and withdraw as much money as you want. :)

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