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Planet Dinosaur | Building a Dinosaur

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Uploaded by on Sep 12, 2011

Take a look behind the scenes of Planet Dinosaur with BBC series producer Nigel Paterson and Creative Director of Jellyfish Pictures, Phil Dobree. This is clip is all about how to build a dinosaur from one pixel to finished creature.

DISCLAIMER: I do not own Planet Dinosaur, it is the property of the BBC. I am NOT making a profit off of this!

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Standard YouTube License

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  • 1:42 Shake it, baby!

  • Softimage FTW!!!

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All Comments (17)

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  • I was very disapointed. Programme said it would be very science based but this video does not show this. No advanced, biomechnical rigging - all standard stuff - animator girl is looking at her own hand for animation reference!!!!! (reptiles do not have similar joints or limbs to humans). And the dude wearing wollen hat indoors (either he is cold or pretentious!?!) is just painting huge dents for no reason - what lizard has dents as big? How would you know from fossils? No reflections in renders

  • This must of taken them ages! Amazing really!

  • Any software will work just as well for modeling a block out, find one you are comfortable with and go. With my experience Maya is a horrid tool for modeling (i have nightmares about symmetrizing my meshes in Maya) If you insist on using Maya, I recommend buying NEX, it makes Maya into a much more powerful modeler. 3ds has many fantastic tools for retopology and has a decent edge extrusion workflow but I personally enjoy softimage for my modeleling though tools like 3d coat, modo are great too.

  • @mikeyduf

    then bring it back to Maya and make a nice shader, render it using mental Ray =)

    good luck and have fun!

    (you can also use 3DsMax but its not really user friendly... and Softimage is good but its just between Maya and Max on the user friendly side...)

    sorry the comments are not in the good order it was a little too much for one comment...

  • @mikeyduf Use Photoshop to make more Heavy painting job for the diffuse (colors) and bake a specular map from it

    you probably need to make a occlusion map too (hope im getting the right name...) since its skin... lights doesnt only reflect but also get inside our skin but since dinosaurs are reptiles they have "scales" so they doesnt really have that features but still have some around the lips and under arms

  • @mikeyduf Use Zbrush and subdivide your mesh to sculpt the details (like they are doing) Use clay as your brush and hold shift to smooth it out

    Export Normal maps and a lower mesh otherwise your pc won't handle it

    Use Zbrush to paint basic colors more... generic! Export it

  • @Jamaniace softimage but I'd suggest Maya... are you an experienced user?

    Here's my suggestions

    Get Maya, start by intro tutorial that can be found on youtube

    Get Zbrush, do the same

    Get Photoshop, try to find tutorials about realistic painting

    Use Maya to model the base mesh (box modeling like they are doing)

    Use Maya to do the UV's wich means flatten the shape so it will be "paintable"

  • what program did they use to blockout the dinosaur if so can i get it

  • Gosh I had a raptor I modeled in Silo and was rigging up in Maya, I should really go back to finishing it.

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