Minecraft path traced (see earlier videos), this time with mouse look and terrain following. Also in: 16x16x128 chunk system, in preparation for large world exploration and real-time world modification.
As in the previous movies, this has been rendered in Brigade on a single i7 @ 3.4Ghz (quadcore + HT) and an NVidia GTX470. Both are used simultaneously. Brigade is a real-time path tracer aimed at games, under development at the NHTV University of Applied Sciences, IGAD department (Game Architecture & Design).
Sry,msg2long
Therefor it shows only what it has so far and does not wait for the image to complete, leaving a noisy image. If the camera would stay steady for a little longer you'd be able to see the image converge.
I might be wrong at some points though, since I'm not an expert on this stuff :P
Never went any further then a simple ray tracer (with help from a small series of tutorials which are written by the uploader of this video, if I'm correct).
phoenix13nl 1 year ago
@TomCatFort
The noise is caused by the rendering technique that this video demonstrates. It is called path tracing, which is a very computationally expensive process to approximate real life lightning. It involves tracing light rays from a light source to a random direction where it bounces of the surface until it eventually bounces into the 'camera'.
In order to generate a good looking image, millions of these light rays needed, which is nearly impossible even on a high-end computer. Therefor
phoenix13nl 1 year ago
What causes the noise?
TomCatFort 1 year ago
Once again, utterly fantastic!
SuperGastrocnemius 1 year ago