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Uploaded by on Oct 22, 2010

Minecraft path traced (see earlier videos), this time with mouse look and terrain following. Also in: 16x16x128 chunk system, in preparation for large world exploration and real-time world modification.

As in the previous movies, this has been rendered in Brigade on a single i7 @ 3.4Ghz (quadcore + HT) and an NVidia GTX470. Both are used simultaneously. Brigade is a real-time path tracer aimed at games, under development at the NHTV University of Applied Sciences, IGAD department (Game Architecture & Design).

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Science & Technology

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Standard YouTube License

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  • Sry,msg2long

    Therefor it shows only what it has so far and does not wait for the image to complete, leaving a noisy image. If the camera would stay steady for a little longer you'd be able to see the image converge.

    I might be wrong at some points though, since I'm not an expert on this stuff :P

    Never went any further then a simple ray tracer (with help from a small series of tutorials which are written by the uploader of this video, if I'm correct).

  • @TomCatFort

    The noise is caused by the rendering technique that this video demonstrates. It is called path tracing, which is a very computationally expensive process to approximate real life lightning. It involves tracing light rays from a light source to a random direction where it bounces of the surface until it eventually bounces into the 'camera'.

    In order to generate a good looking image, millions of these light rays needed, which is nearly impossible even on a high-end computer. Therefor

  • What causes the noise?

  • Once again, utterly fantastic!

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