Here we demonstrate creation of an Ork character for a fantasy adventure game (Developer: 1C: Ino-Co /Publisher: Paradox Interactive).
We get a sketch and start modelling. This is a real-time strategy game and all the in-game action and cut-scenes are played real-time. So the number of polygons is limited as well as texture size. Both the model and texture must supplement each other are produce favourable impression in general.
Animator completes image of the personage by creating animation corresponding to his or her nature.
looks like a perfect model to put into an RTS
MrEarlSwift 2 months ago
nice animation!
Arsherasputin 3 months ago
Putting this video together should have taken longer than modeling the orc :)
TheodenN 1 year ago
cool
Budhabe 1 year ago