Cpadolf/NameSpoofer Super Metroid 6% TAS with ingame vs realtime counter

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Uploaded by on Jan 5, 2012

Cpadolf & NameSpoofer's 6% TAS of Super Metroid in 12 minutes ingame time, 22 minutes realtime, see http://tasvideos.org/1270M.html

Nearly *half* the time, the ingame timer isn't running, so I drew up a Lua script and encoded this video with the number of ingame seconds and number of seconds *not* ingame, out of interest.

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Uploader Comments (ybab321)

  • God damn it, the audio desynced

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All Comments (11)

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  • @Amaroqdricaldari I knew exactly what you meant; my point still stands

  • @ybab321 I meant Editing the video after recording it to make it not as boring in the X-Ray parts. You know, speeding up the video to about triple speed, and playing that music that is always associated with fast forwarding things?

    Just an idea.

  • @Amaroqdricaldari Boring is subjective; and considering the purpose of this video, changing the timing would make the results less significant

  • @Amaroqdricaldari Nothing to do with the reset glitch. That involves having Ice, Spazer and Plasma beams. This is an out of bounds glitch, which leads Samus to moving around through data not loaded by the room in question; in this case, by the Firefly Room

  • @Amaroqdricaldari Also, is there a way you could fast forward the boring parts of the Video?

  • @Lambocoon I believe it has to do with some glitch that they exploit. Probably even the famous Reset Glitch.

  • @Lambocoon The firefly room in Brinstar has a special background that no other room in the game has, background data is written to just after level data, so when Samus goes offscreen in Mother Brain's room, that's the data that she explores through. The Brinstar firefly room's background data is overwritten by some of the larger rooms' data on the way to Tourian, so that's what the save is for, very little data is cleared on reset

  • excuse me if i'm being dense, but why do you go to saverooms?

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