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GLSL_DoF

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Uploaded by on Mar 17, 2008

This demo is my adaptation of the first D3D example code from the ShaderX2 chapter titled "Real-Time Depth of Field Simulation".

http://encelo.netsons.org/programming/opengl

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Science & Technology

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Standard YouTube License

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  • this is cool but it did not match very well with that type of background because the texturing doesn't decrease in size that much

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