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Uploaded by encelo on Mar 17, 2008
This demo is my adaptation of the first D3D example code from the ShaderX2 chapter titled "Real-Time Depth of Field Simulation".http://encelo.netsons.org/programming/opengl
Science & Technology
Standard YouTube License
this is cool but it did not match very well with that type of background because the texturing doesn't decrease in size that much
StevenBlender 3 years ago
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this is cool but it did not match very well with that type of background because the texturing doesn't decrease in size that much
StevenBlender 3 years ago