Matt Schiller Rigging Reel

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Uploaded by on May 15, 2009

This reel is from my time at Pendulum Studios. For the breakdown and resume go to www.mattrigs.com

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Film & Animation

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Standard YouTube License

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Uploader Comments (mattrigger)

  • hey, that truck at the end from red faction, did you make that?

  • @RazorIndie

    Just the rigging of it.

  • Amazing flexibility on the monkey rig.. on every rig actually.. Even the car in the end has superb flexibility. Do you primarily use Maya for these?

  • @Mixamo3DAnimation

    Yes, all the rigs are done in Maya. The mocap data is handled in Motion Builder.

  • absolutely sick work mate!! Interested ho the verts loc tool works, is that an apin node or deformer you wrote?

  • @andylt01

    A world space blend, on the verts I wanted to lock. I also hijacked the soft mod tool so that whenever it created a new softmod it put it up stream of the world space blend. All was done in mel, no plugin or extra node.

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All Comments (57)

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  • Haha Cool stuff Matt. I did the in game versions of the Golden Axe characters. Not quite as fun as the cool stuff you guys did.

  • @mattrigger if i rigged half as good as you i think i would still not be any good. Your awesome :]

  • can you tell me the name of program

  • dude... DUDE... CHILLLL...AWESOME FLEXIBLE RIGS..

  • @CokeSupply he used autodesk MAYA to make it

  • guaaaaaaaaaaauuuuuuuuuuuuuuu

  • what software is this, its a really creative design, ive tried to make animations with other softwares, eg paint, flash etc but this is amazing

  • @samuelmq it is a bit of a complicated setup but is a system I did recognize from the book: Maya Techniques: Hyper-Real Creature Creation.

    From what I can tell from this really great demo reel, I think he based in part or full his sticky lips and fleshy eye setup tutorials from that book.

  • Awesome. Inspiring :)

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