Matt Schiller Rigging Reel
Uploader Comments (mattrigger)
All Comments (57)
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Haha Cool stuff Matt. I did the in game versions of the Golden Axe characters. Not quite as fun as the cool stuff you guys did.
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@mattrigger if i rigged half as good as you i think i would still not be any good. Your awesome :]
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can you tell me the name of program
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dude... DUDE... CHILLLL...AWESOME FLEXIBLE RIGS..
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@CokeSupply he used autodesk MAYA to make it
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guaaaaaaaaaaauuuuuuuuuuuuuuu
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what software is this, its a really creative design, ive tried to make animations with other softwares, eg paint, flash etc but this is amazing
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@samuelmq it is a bit of a complicated setup but is a system I did recognize from the book: Maya Techniques: Hyper-Real Creature Creation.
From what I can tell from this really great demo reel, I think he based in part or full his sticky lips and fleshy eye setup tutorials from that book.
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Awesome. Inspiring :)
hey, that truck at the end from red faction, did you make that?
RazorIndie 1 year ago
@RazorIndie
Just the rigging of it.
mattrigger 1 year ago
Amazing flexibility on the monkey rig.. on every rig actually.. Even the car in the end has superb flexibility. Do you primarily use Maya for these?
Mixamo3DAnimation 1 year ago
@Mixamo3DAnimation
Yes, all the rigs are done in Maya. The mocap data is handled in Motion Builder.
mattrigger 1 year ago
absolutely sick work mate!! Interested ho the verts loc tool works, is that an apin node or deformer you wrote?
andylt01 1 year ago
@andylt01
A world space blend, on the verts I wanted to lock. I also hijacked the soft mod tool so that whenever it created a new softmod it put it up stream of the world space blend. All was done in mel, no plugin or extra node.
mattrigger 1 year ago