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Framework für verteilte, interaktive Echtzeit-3D-Anwen

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Uploaded by on Dec 7, 2007

We present a rendering system for clusters of render clients driving arbitrary multi-screen VR hardware. Essentials of the system are that there is no sophisticated synchronization hardware required; applications can be developed on desktops and then are able to be copied on nearly any of such environments; the number of render clients is arbitrary scalable for driving any required resolution or any number of projection screens.

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Science & Technology

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