Wild ARMS 4 Arnaud solo - Sapphire Drake

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Uploaded by on Dec 19, 2008

This is a solo run done in Wild ARMS 4. As the name implies, a solo run is one where you run through it with only one character. However, Wild ARMS 4 revives all your dead allies after battle and there's no way to remove them from the party permanently. As such, in the design process, Talaysen and I set up the rules as follows:

- Characters other than the solo character can only Guard or Move. They are not allowed to take any other action.
- Characters other than the solo character must be level 10 or under. To do this, you need to Monopoly Gourd. So in exchange for faster level up gains, you sacrifice one accessory slot and three characters.
-Characters other than the solo character must use their initial equipment. No Alter Parts may be used for Jude's ARM.
- No items that can be only gotten through New Game+ carry overs can be used. This last rule is to ensure you don't go into battles with Sheriff Stars equipped at the beginning of the game. It is not meant to be a "hard" rule. But you should try to follow what is reasonable for where you are in the game.

To do a solo game, it has to be done in a new game+. It is the only way to have access to the Monopoly Gourd in the beginning. Using this, we keep other characters' levels in check (read: low!).

This is a pretty easy fight overall. Normally, you want to keep Sapphire Drake away from you since his physical hits pretty hard. His Stone Bullet is reduced to a 3HKO via the Chick Badge and Arnaud's own good MDef. Hydro Pressure is lol. With the Frog Badge equipped, Misery isn't a worry. So once again, the whole fight becomes pretty wallable as long as you don't step into that Wind HEX.

This time though? He moved to the middle. So, I made a slight adjustment in my strategy. Namely casting Illusion. The rest of the strategy remains the same, with most of his attacks being blocked and now Stone Bullet becomes equally lol since its no longer powered up from the Wind HEX. He does hit me with his physical, but Illusion keeps the Superboss level Hit stat down to a more reasonable level so he's not connecting every time. This more or less gives me the win here.

Set up: Level 87
Weapon: Aglaia
Armor: Labrynthos
Badges: Thief Badge, Frog Badge, Chick Badge

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Gaming

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