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renderman is fast

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Uploaded by on Jan 23, 2011

This is a brief demonstration of the highly underrated renderman for maya by pixar. i demonstrate its incredible speed with most advanced effects and take the opportunity to be ignorant and unfairly slander mental ray lol

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Uploader Comments (chilefex)

  • Well, Renderman IS fast, but what's shown in this video isn't really groundbreaking. A scene more "production" like would be appreciated, hardly no one renders couple of spheres in production. A complex scene with raytraced displacement would be more fair ;)

  • @marktherev well u have a point...but on the other hand i do lots of commercials which are way simpler than movie production and renderman saves my ass time after time. i have found mental ray a little faster for pure raytraced scenes with heavy blurred refractions and reflections and complex shaders but only if i dont use FG, DOF or MO Blur. i would never, repeat never use mental ray for maya in production but thats another thread

  • do you know if there is any renderman version available for autodesk maya 2012?

  • @TheGennaios yes theres a version...works very nicely...also 3delight has a version... a little less intuitive than pixar but very good all the same

  • @TheGennaios i meant a free version!

  • @TheGennaios 3delight has a free version..u can only use 2 cores but it still blows mental ray away...also pixa educational rates are good. free for teachers (lucky me)...i just installed rendrman studio for 2012...it rocks

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  • Hey, just wanna say thank you very much!

    I am glad that I watch this video first as I decided to learn Renderman.

    Your vid is clear, simple and FAST. haha~~

  • @chilefex is it free?

  • @chilefex I'm just bitter because it seems they don't have this for 3DS max lol.

  • @kmckoy13 of course you´d see a difference but its still way way faster. for example i typically render out tests for work at 4K... recently i did a rabbit with a couple of millions hairs and sss on the ears and was rendering 4K client previews at extremely high antialiasing in about 45 seconds. there are some things which im not se good at doing yet and sometimes hard core raytrace scenes seems slower but i put this down to user error because i havent really explored how to fine tune that yet

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