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disk to disk ssao HLSL version

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Uploaded by on Jan 2, 2010

Output from a Render Monkey project. This is the same ssao i have in other video, using the bunnell disk to disk method in screen space. I use pretty high parameters (30 iterations, no sample jittering) and it still runs at 30-50 fps most of the time (on an Nvidia 8800 GT). As you can see the quality is comparable to raytraced images.

You can notice that it gets slower when i zoom in the models. This is because of the sampling radius getting bigger to maintain perspective correctness. It is possible to avoid this by sampling using the min() between the radius and a constant value.

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  • Congrat on the end of your journey. This is really great work arkano. Try to write a paper so you can publish this.

  • Great!

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