XNA Crepuscular Shader
Uploader Comments (starvald)
All Comments (24)
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its a post process
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@zer0sumGames read the deswc, he says he used the book g[u gems 3, now go to ur library and pick up a copy :)
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Man, PLEASE share this shader code? Pretty please?
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it could also be fx composer. a free shader creator built to create shaders like these
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Hi,
Thanks for pointing. This is pretty old and I already achieve this effect in my demo. But thanks nevertheless.
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cgAddict:
Microsoft provides a migration guide which can clue you in on many of the differences between XNA/DX syntax and features. If you read that and go through the documentation you should have no problem figuring it out. Plenty of great online resources as well.
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XNA
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it's not a program it's a framework called XNA. You use it with C# (a programming language)
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What's the name of this program?
Someone tell me please =]
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Hi,
I just finish implementing your sun shader and now move on to adding the god ray to it. However, I can't quite achieve the effect like yours. Can you tell which texture you use as the bitmap for the light source? Thanks.
Hi, just a little bit off-topic but how do you create and apply render target in Direct X? Thanks.
cgAddict 2 years ago
unfortunately, I cannot tell you how to do that in Dirext3D. All my appz are written with XNA, which is similar, but also different in many aspects.
starvald 2 years ago
wow, just coming back to this effect. amazing. i already posted but had to give another!
matthewdoucette 2 years ago
lol and once more I thank you very much
starvald 2 years ago
thank you all for your comments!
starvald 3 years ago