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Final Doom - Plutonia 2 MAP 30 "The Gatewatcher" UV Max Run in 1:13

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Uploaded by on Jan 8, 2009

Pwad : Plutonia 2
Skill: Ultra-Violence
Map : 30
Map Name: The Gatewatcher
Category: UV-Max http://doom.wikia.com/wiki/UV_max
A nice hellish environment for the end of Plutonia 2 :-)
for UV-max you only have to kill only the monsters which are already in the map
The ones from the baphomet spawn cubes don't count
In this case you have to kill the 3 cyberdemons, 4 demons & 2 revenants

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (KimoXvirus)

  • i got the pl2.wad file, but its not working, how u make it work? reply plz

  • You need plutonia.wad too, download a doom engine like zdoom or prboom+, and place both wads in the directory then drag & drop pl2.wad over the engine's exe

Top Comments

  • Man this level along with the music sure is creepy.

  • custom wad

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All Comments (53)

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  • Time to downloading p2.wad. >:)

  • you got quite lucky when the 3rd cyberdemon was fighting an arachnotron rather than firing at you... awesome stuff though

  • Hey I was wondering if there is any information you could provide to help me downloading Doom wads. I've beating Ultimate Doom, Doom 2, and Final Doom(PSX) and I have been wanting to play Doom Plutonia, TNT, etc for a while.

    If anyone can help me out that would be awesome!

  • @TARINunit9 It's still a bad idea even if you are looking. Rockets travel pretty fast. I'm saying this is quite an achievement.

  • that music+monsters+stage+difficult­= the best classic FPS game ever

  • Man, as fast as doomguy ran kicking those demons' asses with no problem, if I were baphomet, I'd shit my demonic pants.

  • @ElChipotle200 nope. what you saw there was a rocket "jump" which is common for speedrunners to do because it makes them go faster thus saving time. also it looks like prboom is the source port used in the video and you can only script things to happen (like a rocket coming out of a wall) in zdoom

  • Which source port is this? It looks like ZDoom, but ZDoom adds to the monster count every time a monster is summoned or resurrected (ergo, you cannot go above 100% kills). Or is that simply an option you can turn off?

  • Sorry I meant to say the gate on the right

    The gate on the right requires the armor to survive the blast

  • @Moue666

    He didn't shoot a rocket at a wall

    What happens is, as a trap to the players, the makers scripted a rocket blast at the gate on the left. What you do is you go to the gate on the left like he did and grab the megasphere or armor to avoid being killed by one shot. The damage is inevitable. You simply need to tale it like a man and move on.

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