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iRacing crash tests (old)

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Uploaded by on Jul 13, 2008

Testing the damage system in iRacing. Gravity seems to work well anyway.

Update: Please bear in mind that this is from a relatively old build of iRacing. The damage system has been updated quite a bit since this was made (although I haven't bothered to make a new video- and probably won't).

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Autos & Vehicles

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Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (FerrellJ)

  • what track is this?

  • Oxford Plains Speedway.

  • looks pretty real on how cars react, but only problem seems that MODEL damage is not high enough :(

    So do you recommend this game? I know its about 13 dollars a month, but can I pay in advance for lets say 6 months and pay one fee?

  • I do recommend it if you are okay with a hardcore sim- not so much because of the physics (as they aren't really more difficult than other sims), but more because of the way the sim is handled. You really need to be able to appreciate the quality and detail of the content. There is a lot more personality in these cars and tracks than I've ever seen before so the lack of user created stuff isn't missed.

    As for payment, you pay for the subscription up front anyway, so 1 year=$156.

  • im surprised nobody has made crash compilations yet, probbably b cuz they're mostly these hardcore sim nerds who dont have fun while crashing or something lol

  • I think the reason you won't be seeing many crash compilations is mainly because of the safety rating built into the sim- whenever you are on track with other cars, it will deduct points if you have spins and wrecks. Plus, the damage system is fairly simple right now- it will deform the body panels and bend your axles, but not much beyond that. It's suitable as is though- realism's great, but it's a racing simulator and the safety rating system should deter people from damaging their car.

Top Comments

  • This a papyrus game. Its made Dave Kimmer The leader of papyrus..

  • lol damage system? WHAT damage system!? there's apparently none.

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All Comments (64)

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  • okay... do not answer that!

  • why after the 2nd crash with the #64 car did you not go to another crash??

  • @kuningaskosmos (facepalm) turn all your settings up... like filtering and stuff

  • The track is one big trapoline!

  • @TheRedrivervally You are truly a retard. The base core was Papy's Nr2k3/GPL code, Dave Kaemer created the physics engine of course they would start with that. It is nowhere near that engine nowadays.

  • The crash physics are horrible. iracing is a nr2003 mod. That's why they don't sell nr2003 anymore is because they want you to pay hundreds of dollars on iracing.

  • my fave is 1:21

  • noob system

  • lol rubber cars :D

  • ok the damage model is gay

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