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Rendering an animation in Shaderlight v2

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Uploaded by on Sep 1, 2011

This video shows the new Shaderlight v2 animation feature. Shaderlight now allows you to create photorealistic animations from your SketchUp scene animations. For more information go to http://www.shaderlight.com

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  • @an24252 As a last encouragement... I don't use Premier but I do use Final Cut Pro made by Apple. Even it can't import image sequences directly and If I import a single image it has a default setting similar to yours. it too requires Quicktime pro to create an image sequence that then I can import to FCP. And that only take a moment or two and voila... you're up and running.

  • @an24252 Here's the link to Apple so you can get Quicktime Pro for windows (needed for importing image sequences)

    h t t p ://store.apple.com/us/product/­D3381Z/A

  • @an24252 So that you wouldn't think I WAS Lazy... I searched Adobe sites and forums about this subject and discovered that if you too had looked... you could have found the fallowing information.

    "After making edits, you can save the video as a PSD file, or you can render it as a QuickTime movie or image sequence. You can import any of these back into Premiere Pro for further editing."

    So even Adobe is saying to use Quicktime for making you movie from image sequence before importing.

  • @an24252 So that you wouldn't think I WAS Lazy... I searched Adobe sites and forums about this subject and discovered that if you too had looked... you could have found the fallowing information.

    h t t p://help.adobe.com/en_US/premi­erepro/cs/using/WS4AF3A4A1-D27­6-4f3b-A5B2-D3C19D3269DA.html

    After making edits, you can save the video as a PSD file, or you can render it as a QuickTime movie or image sequence. You can import any of these back into Premiere Pro for further editing.

  • @an24252 It appears that you can set the frame rate of a new project before importing the images into Premiere Pro "The answer to the question is.... (to change the standard default framerate of importing image sequences from 30 fps to 25)

    GO to edit - preferences - device control press the options button and choose PAL as video standard." Or NTSC for video in the states.

  • @an24252 And while I don't have or use Premier pro... I can't imagine they would exclude the frame rate options within it's preferences. That doesn't make any sense at all to have 6 seconds per image as a default unless it was a slide show with Kern effects. So....(I'll do a web search for you)

  • @an24252 Online resources and google searches can render excellent results. But, Quicktime Pro offers the fastest answer to your question. In the menu / file is "Open Image Sequence". A window opens to search for the file that has the images exported. You click on image number 0001 and it automatically opens a new little window for frame rate options from 8 frames to 60 frames per second. Animation is set at 15 fps, European broadcast standard is 25fps while 30fps is used in the U.S. and Voila.

  • @duanekemp I don't think you are thinking. how am I supposed to take 188 pictures and put them into a video. If i use premiere pro then each picture file that is imported it automatically set to 6 seconds of duration. So I will have to somehow re size every picture to about 1ms, which pictures files do not snap to. so that would take hours. on top of that i still have to render each frame out. If you know how to do this in a couple of minutes PLEASE SHARE and dont call people lazy and just help.

  • @dinther Therefore... in principle... Shaderlight providing the image file to the requirements of your scene makes your editor do the work you need. Expecting Shaderlight to take those images and render a final film... is asking them to do what would take you a couple of minutes.

    Laziness should not be a criteria for a lack of someone else's ingenuity! This V2 does the work for you. If you don't know what to do after the fact... spend a few more moments online to discover how to work,

  • @dinther After some thought, what you suggest would be a miracle tool... but, you can't shadow the results of Shaderlight for this. Operating systems and programs within these same determine how to use the image files.

    For example... with the image file export, I've animated 201 frames equalling 8 seconds in Pal which is European 25fps video standard (U.S. uses 30 fps). I can then import this image file as 50 fps, creating a faster but higher quality image that is only 4 seconds long.

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