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DWTerminator's Neverwinter Nights (D&D) Class Guide [Part Three] - "Specialized" Classes

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Uploaded by on Jul 10, 2011

Welcome to my four-part guide to Neverwinter Nights (and general Dungeons & Dragons until we get to the prestige classes) character class basics! In this part, I'll be going over the specialized classes of Bard, Rogue, and Monk.

You can join my official Steam group here: http://steamcommunity.com/groups/dwtgaming

Want to stay up to date on my channel? Follow me on Twitter here: http://twitter.com/#!/DWTerminator

Feel free to request a video, start topics, see what's going on, or join in on discussions at my forums here: http://dwtgaming.superforums.org/index.php

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Uploader Comments (DWTerminator)

  • Anyone knows how to add custom stuff to this game(I believe its called a hak pack)? Downloaded few prestige classes and various other stuff but I don't know how to "put it into" the game...

  • You put them in the appropriate folders in your NWN directory. I made a guide on how to do that so I'll PM it to you.

  • @DWTerminator Thx for the guide

  • No problem.

  • Oh, darn it. I started playing as a monk yesterday because it seemed like an interesting class. Since I usually play magic users, I thought it would be nice to try a melee class. Got killed by a low level kobold, haha. I'm still a noob I guess. Good that I didn't have time to get far. After watching your videos, I've decided to play as a fighter instead. I must admit that it's much more enjoyable than a monk. And it's also nice to wear armour and weapons for once, haha.

    Thanks for advice!

  • Glad I could help. Monks are certainly *very* hard to play as until you get to the epic levels (which is when they get insanely overpowered).

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All Comments (24)

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  • Monks are pretty hard to play unless you know what you're doing and manage to get to the epic levels. If you're good with them, however, you can one-hit everything. And I do mean *everything*.

  • I had to restart the game playing as a monk... I don't remember the specifics... But at one point you reach an enemy you can't kill unless you have a pair of gloves that do magical damage, and there was no way to go back to get a pair. Think that was in an expansion tho... So yea. Plus, I was super squishy, and most battles at that point were won by re-loading until a wanted battle outcome happened. Not very fun for role-playing. (When my ranger reached the same place she flew past it w/o trbl)

  • @Dfrosty1987 Intelligence boosts Wizard's spell Difficulty Class (how hard it is to avoid their effects) and Wisdom affects Cleric & Druid spell DC likewise.

    Let's say Wizard with 14 INT casts a 3rd level spell, Spell DC is determined as following:

    10 (base DC) + 3 (Spell Level) + 2 (Modifier) = DC 15

    Another Wizard with 18 INT (+4 modifier) casts same spell:

    10 + 3 + 4 = DC 17

    Higher DC = higher chance that enemy fails their Saves.

  • Yeah... D&D RPG's are far from being "just hack n' slashes." The underlying complexity is far more than any hack n' slash game out there.

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