3dsmax hair test
Uploader Comments (platypusgreen)
Top Comments
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you might be able to render out instead of a mov. file, render out in a TARGA, and it will create a series of stillshots, then put them together all at once in permier pro.
All Comments (53)
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Cool
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damn. I'd like whatever shampoo that simulation is using.
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Thanks for the vid! If any of you know of some less intensive ways to add fur I'm all ears. I'm attempting to put fur on a cartoon monkey and I find my system does some mad freezing/crashing if I try to have the lights cast anything but low resolution shadows for the hair and fur modifier that's built into 3dsmax. I know I need to upgrade my video card though. Probably going to just have to texture it.
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@platypusgreen its ok man, thanks for your comment anyway.
I actually did open the help menu in 3ds max and found out.
In the dynamics roll out, there is a simulation tab, you set the start and the end frame you want to simulate and press "run".
thats for anyone who might need that info.
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The hair seems a bit light-weight
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@cepomwa ... 3dsmax 2011 and 2012 allows just about ever form of automatic collisions, and they fixed non collision hair strands.
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@platypusgreen and you got to render all this alone?
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/AlexanderWalleTv?feature=mhum
hi there, im working on my graduate project right now and i have a cat with fur.
could you help understand how do you set physics active?
I saw a tutorial where the guy said you dont just click on the button that says "live" on the physics tab.
MortallicA91 8 months ago
@MortallicA91 I'm sorry, but my knowledge of 3dsmax is very rusty and outdated. Having not touched 3dsmax in the last few years. I really can't remember much about how to do things like that.
platypusgreen 8 months ago 3
What modifier did you use to animate it?
Viscte 1 year ago
@Viscte I did this years ago, so can't really remember too well. It was just a sphere with the hair and fur modifier. Then simple key frames for moving the sphere about.
Then another sphere acting as a collision mesh key framed to pass through the hair.
There was no wind or such set up.
platypusgreen 1 year ago
@platypusgreen How do you apply a collision mesh? Are you saying that hair naturally collides with any object?
Viscte 1 year ago
@Viscte in the hair and fur modifier there is a section called collisions. Add the objects you want the hair to collide with into that box using the add button then clicking on the collision object in the viewport. or via the object list button.
platypusgreen 1 year ago