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#12 - Super Mario 64/4

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Uploaded by on Jul 2, 2009

Hack created by: Jagfillit

Jagfillit's original hack description:

Just a small demo for my WIP hack Super Mario 64/4 (read 64 over 4). In this game Mario faces a familiar challenge: finding stars. Each level contains 2 (in the form of level exits). More worlds open up as Mario collects more stars.

Aside from the overworld and backgrounds, the GFX are made by me. Please don't use them.

And because I've been asked, the R Button is how you ground pound.

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Every now and then I will pick through smwcentral's "Hacks Waiting to be Moderated" section of the site, pull a hack (as long as it's not too long) out at semi-random, and play it for you guys blindly. Until I play, I will have no idea if the hack is good or bad. That's something we find out "together." Save states will be used; mainly because I feel that save stating will be more appealing to the eye than restarting the entire level 5-10 times. Each hack will generally be a single segment run of exploration, and will typically end when I either wish to take a break, when I beat it, or when an error in the hack prevents me from continuing. I will not accept hacks made by you. The only place I will get them from is smwcentral's "Hacks Waiting to be Moderated" section. If you want to see your hack up here, your best bet is to stick it there and hope it's the one I grab next! I will not pick a hack that looks like it could be Kaizoish, or one that's insanely long. A good rough estimation for hack length would be 15-20 exits at most. I hope you enjoy! In each description there will be my personal thoughts on said hack. In the review, I will try to be very fair, as well as provide constructive criticism if I think the hack I am playing isn't very appealing to me.

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I am blown away by the quality of this hack. The level design was done very well with the concept of star collecting, and the difficulty level is very fair. There was only one big issue I ran into, and that's when I was able to restock the red coins by going in the pipe at the second part of "world 1." Aside from that, no real complaints. I... dare I say it? Liked it, and I will be tracking this hack for future releases.

Overall score: 10/10

Notes: My first 10 score. Why did it get that? This hack clearly had genuine effort put into it. That's why.

  • likes, 0 dislikes

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Uploader Comments (LinksDarkArrows)

  • I know you said not to use your graphics, but I really like the Mario graphics... I would really like to get my hands on those graphics.

  • Then you'll have to contact JagFillit on smwcentral (dot) net. Since it's halloween time, he might have one of those stupid seasonal name changes like everybody else on the site, so your best bet would be to wait a week for that to clear up.

Top Comments

  • This looks pretty good if I may say so myself, reminds me a lot of Super Mario 63 and Super Mario Sunshine 64 (flash games also based on a 2D version of Super Mario 64). The only things I see that could be improved here, other than the obvious numbered door things are possibly:

    1. Not using the health bar in the retro Super Mario Bros level(s) to make it feel more retro.

    2. Changing the Chuckya boss things graphics in the first level or whatever (I'm assuming it was based on the Big Bob-omb).

see all

All Comments (21)

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  • where i download it

  • I wonder if this hack is still being worked on.... please tell me!

  • @TheJammare Thanks anyways :D

  • Thats Super Mario World

  • @LinksDarkArrows Ah, I see, I too got caught in that, by changing mine to Big Boo's Hacker.

  • Jagfillit must be very proud ^^

  • LOL 16:49 saved by the hammer!

  • boss music in first level:popple and rookies theme

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