Inchworm Animation Trailer
Uploader Comments (bsabiston)
Top Comments
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the pixels can zoom up to......OVER NINETHOUSSAAAND
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You can add sound to the animation after you export these animations onto your computer. So I am not worried about it having no sound options.
All Comments (153)
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@savagekid94 But not for Europe D:
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@WhiskasIII its in the eshop
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OK. I'm buying this.
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There is GOT TO BE remake for 3DS
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@bsabiston Yes that would be great, thanks! I will contact you.
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I understand your frustration. But you can't blame the program. I've been animating for over 3 years, and the stuff displayed in this video are really top-notch stuff. It takes real skill to make the stuff in the video. It really takes practice. The tools provided in this video is excellent. It's like, what professionals use.
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oops but yes, the eManual editor has no export. I am happy to send you a text file of the manual text, though.
My greatest peeve with Inchworm is that you can't control the cell exposure time. I mean you can, but I find that the quickest exposure isn't fast enough to make a fluid animation. For example, in FlipNote studios you can make the cell exposure really super fast and it won't seem "patchy" but in inchworm you can't make the pictures change really fast enough for it to not look "patchy" (Full cell animation's a bitch like that) I'd give my right leg for shorter exposure time. That is my only issue
UltraFlashlight 2 months ago
@UltraFlashlight
several things affect the shortest exposure time. if you want the fastest, do these things:
- work with antialiasing off
- use as few layers as possible
bsabiston 2 months ago
- also use patterns sparingly
Remember too, that you can set whatever framerate you want on export, and it should play at that rate on the web or a pc...
bsabiston 2 months ago