This is the progress I've made with learning networking for games.
The window on the right is the server (or "the truth" as I'd like to say) and that's what is truly going on. If you hit a wall on the server window, you have truly died.
The window on the left is the client, which guesses where your character is until you turn. Once you turn, it grabs the real location of your player from the server, and then updates that on your screen.
As you can see, the server runs a lot slower then the client (I'm assuming it's because I'm running two games) but as you can see, because the server is lagging, the player moves slower, making the client lag greatly.
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