Mortal Kombat vs DC Universe - Flash 54% Rage combo

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Uploaded by on Nov 17, 2008

He just got cheaper XD

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Gaming

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Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (konqrr)

  • i would argue that is not a combo, since a combo is continuous, and it has been like that since the first mortal combat. but it is clearly 54% damage.

  • @lasombra787 In MKD and MKA, Ermac has a move in one of his stances that you can hit them with and walk up and hit them with it again and it is unblockable if you time it right. You can do this infinitely to the wall where you don't have to walk forward anymore, just do it until they die. This is a combo, an infinite combo. You cannot escape it, you can't jump out, you can't sidestep it, you can't block any part of it after the first hit connects

    The combo in this video is the exact same way

  • @lasombra787 It is a combo in the purest sense of the word.

    I will give you the definition -- "a string of attacks that cannot be blocked if the first hit is not blocked."

    This applies 100% to the combo in this video. Just because the game engine doesn't recognize it as such, it is.

Top Comments

  • technically 41

  • flash is there for everyone to play not just noobs

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All Comments (43)

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  • He just got cheaper XD

  • @ghosttaker Both combos together add up to 54%, it just displays it as two separate combos. Once the first combo starts, you can't escape until the second one is finished.

  • @konqrr then y u got the thing to 54% damge if u dont do 54% damge

  • @ghosttaker I don't know why you think I failed when I accomplished exactly what I was going for, an unblockable Rage combo setup that does 54% damage. If you are basing your tirade on the fact that the game shows two separate combo readouts of 13% and 41% then that's just your ineptitude and ignorance of the facts.

  • @ghosttaker I don't know why you think I failed when I accomplished exactly what I was going for, an unblockable Rage combo setup that does 54% damage. If you are basing your tirade on the fact that the game shows two separate combo readouts of 13% and 41% then that's just your ineptitude and ignorance of the facts.

  • @ghosttaker The whole thing is one combo that is inescapable. Once Rage is activated while Lantern is spinning (he can't move), Lantern becomes able to block but still can't move because of the spin. Flash walks up to him and does his 3 attack that hits twice cancelled into spin. Lantern blocks the first hit of the 3 attack, but it hits twice and the second hit in Rage is unblockable allowing for the Spin to connect for free starting the second part of the combo which is inescapable.

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