The King of Fighters XIII combo video showcasing what Billy Kane is capable of, be that old, new, practical or impractical.
-COMMENTS-
Although lacking variety in his combos (and animation), Billy makes up for it in terms of simple yet damaging combos. Some combos from the I-Phone version doesn't seem to work either. If only he had more moves...
-NOTES-
01) Terry: Trying to get as much damage as I can starting from no meter. The combo is long enough to gain a meter so I end it with his DM. I also show that with the right setup, you can combo after his DM.
02) Mature: Showing simple yet damaging midscreen combo.
03) Yuri: Showing that you can combo after his forward A.
04) Ash: Notice something odd here? His qcb C basically has no recovery on it so you can use another special after it without losing any drive gauge. I also end the combo with his neo max to further prove the qcb C doesn't need gauge.
05) Elisabeth: Combo from air and distance.
06) Kyo: Showing how much damage this does compared to the difficulty of the combo.
07) Raiden: Going all out.
08) Iori (flames): Going all out but more tricky in the cancelling. Also has to start from midscreen so the forward B hits late so you can continue the combo.
-TRANSCRIPT-
01) Terry: jp C, C (2 hits) xx dp D, dp B, hcf A xx qcb C, dp B, hcf A xx qcb C, dp B, qcf-hcb A, dC
02) Mature: jp C, C xx fB, qcfx2 AC
03) Yuri: jp C, dC xx fA, dB xx hcf Ac xx qcf P xx dp BD, fB, dp B, qcf-hcb AC
04) Ash: jp C, dC xx qcb C xx dp B, qcfx2 AC
05) Elizabeth: qcb C xx qcb A xx qcb AC xx dp BD, fB, dp B, qcf-hcb AC
06) Kyo: jp C, dC xx bA xx BC, D xx fB, qcf-hcb AC xx qcfx2 AC
06) Raiden: jp C, dC xx bA xx BC, D xx hcf C xx qcf P xx dp BD, fB, dp B, hcf A xx qcb C, dp B, qcf-hcb AC xx qcfx2 AC
07) Iori (flames): jp C, dC xx bA xx BC, D xx fB, qcb A xx qcb AC, qcb A xx qcb C, qcb A xx qcb C xx qcf-hcb AC xx qcfx2 AC
How do you link 6A with 5B? Is it a link?
KinXBinX 3 days ago
@KinXBinX Yes.
personaworld 3 days ago
Would you say these are practical combos for real matches?
CheechWizard22 2 months ago
@CheechWizard22 I wouldn't say the exact combos in the video are practical since I burn a lot of meter but you can simplify the combos to use in a real match (for example instead of qcf-hcb AC, a simple qcf-hcb A or C is fine). Even though the video is made for entertainment, you can always find some parts to apply to a real match.
personaworld 2 months ago
Is it true that you need a really good execution for combos in KoF13?Basically when I am already struggling a lot to pull off combos in SF3 OE,this game will give me even more trouble to get the combo timing down?
LiangHuBBB 2 months ago
@LiangHuBBB I'm not sure about SF3 OE but compared to SF4, I think KoF combos are easier to do (that's not saying much since I am originally a KoF player and not SF). The main execution skills in KoF come from the directional inputs since you need to roll a lot of motions for supers, similiar to SF4. If you can perform combos like weak attack > qcfx2 attack then you'll be able to play KoF fine. KoF is a rushdown game so there's not a lot of footsies like the SF games.
personaworld 2 months ago