Windows Hyper-v 2008 R2 SP1 RemoteFX
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Uploader Comments (dubohio)
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All Comments (10)
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swett, but please get a tripod for your cam!
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it was grate!!
what about the configuration video!?!?!?!?
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I don't have a broker at all. in place. You just need to make sure you have .NET2 on your server and SP1 and then the VM needs SP1 installed. Since this video I have upgraded the video card in the server and there is a difference in the quality of video. My testing has also found that this is very network heavy. I was using 65% of my wireless connection for the RDP session and with a cable plugged in I was around 25% of a 100Mb/s connection to the LAN.
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Hi, what are the setup needed to setup remote FX? I saw you have the card win7 sp1 2008 r2 sp1. do you need a broker?
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Have you determined how may different concurrent RD client sessions can utilize that graphics card? Or can that card only be assigned to one virtual client?
mrdw4567 8 months ago
@mrdw4567
This is determined by the amount of RAM that's on your video card. Each VM get 256mb of ram.
dubohio 8 months ago
Dubohio - ha, that's actually a posting from me. Once I figured out that it was OpenGL support, and not my lab I went and posted my findings on a bunch of blogs. Ps, I love Microcenter!
DrJiFFY76 11 months ago
@DrJiFFY76
Sorry about that I was just trying to help haha. Yea I have no clue about that. Right now I am currently using my RemoteFX over a WAN which limits video considerably for me.
dubohio 11 months ago
How does 3D work? I have stup a lab with a few AMD and NVidia GPU's. Every time I install Hyper-V, it seems to disable OpenGL hardware rendering. That is, the server will perform hardware rendering of a test object @300FPS, however, once I insall the Hyper-V option, rendering goes to 15FPS. have you tried any 3D?
Thanks!
DrJiFFY76 11 months ago
@DrJiFFY76
This is some information i've found on OpenGL
"Not all OpenGL applications work. Microsoft states that "RemoteFX will support certain OpenGL applications." I have tried a few clinical applications that leverage OpenGL, with out any luck. If the application is DirectX, you will be fine, provided the application doesnt need more than 400MB video RAM."
dubohio 11 months ago