High-Quality Rendering of Varying Isosurfaces
Uploader Comments (thomasdidikoch)
Top Comments
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very impressive
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rendering in real time without POLYGONS HOLY SHIT
All Comments (31)
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I've always had the impression that one day video games will uses these structures added with realistic physics engines so that damage of bodies (structures/biological) and growth can be totally dynamic. I guess it's a massive computational problem because you're storing data for everything *inside* of a structure rather than just the surface. Maybe these isosurfaces can be created as top layers are removed to give the impression of full volume?
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DUDE HOLLY SHITS!
Look at that head moving in and out of existence! What a trip, I gotta hook that file up and mess around with it on lsd sometime! lol
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One more question..
Can you make one to fit in my fleshlight?
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Only one question remains.
Can you smoke it?
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thnx you.
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wow looks like a LOT of polys
there are polys in this movie right? This isn't voxels or anything like that?
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Lol Thank You.
were these people using commercial graphics cards or did they create their own GPU rendering processes to render this stuff?
MalarkyMan15 2 years ago
The hole application is running on the GPU (on one NVidia GTX 280) using CUDA and OpenGL.
thomasdidikoch 2 years ago
whats and isosurface?
UntoldSecrets1 2 years ago
Isosurfaces are interfaces (boundary surfaces) within a volume of space.
In medical 3D-scans (MRI or CT) these isosurfaces allow the visualization of bones or internal organs.
thomasdidikoch 2 years ago
is this real time rendering?
secoxxx 2 years ago
Yes, it is real time rendering.
thomasdidikoch 2 years ago