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Headus UV Layout Tutorial - Part 3

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Uploaded by on Apr 26, 2010

Headus UV Layout Tutorial - Part 3 (720p - HD)

Headus UV Layout is a great stand-alone UV unwrapping tool for 3D that unwraps organic models such as characters, faces and creatures very well, and helps get over the hurdles of organic UV unwrapping.

This is an intermediate level 3D Tutorial and general knowledge of 3D modeling and concepts will help.

If you wish to follow along, please download the support files at this link...

http://dl.dropbox.com/u/3313337/HeadusTutorialFiles.zip

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Howto & Style

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Standard YouTube License

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Uploader Comments (GibbyJoe)

  • Thank you so much for this tut.. and what an awesome program.. saves us for like 5 days of work :p

  • @maalberg Sweet 5 days for texturing & sculpting!

  • Hey thanx for the tutorial! If you generate UVs on a low poly model can you later use those UVs for a higher poly model? Thanx for your time :D

  • @nusphere I think the normal answer would be "yes." But its with caution. If you use a UV set that was modeled on a low poly object, then took it into a scultpting program like Zbrush, you pretty much have the same UV set because all Zbrush is doing is multiplying the faces, and, consequently, the UV's.

    You run into a little bit of an issue (or sometimes THE issue) when you sculpt things that are really different from the original object. Changing your object too much will cause uneven UVs

  • @GibbyJoe Uneven or distorted UV's... for example, if you take a cube and unwrap it, then smooth it over a gazillion times in zBrush and sculpt out a pair of awesome horns and legs, the big change in geometry from the original cube will cause an uneven spread of your UVs.

    As if this answer wasn't long enough already, there are a handful of plug-ins, scripts and other applications that help with mapping UV sets to other objects, but nothing does as good of a job as a little planning.

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All Comments (44)

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  • Thanks so much. I hate UVS and this will help out a lot and save a ton of time!

  • Thanks a lot man! U're awesome :D

  • 02.54 NEEE BLUWEEKKK!!! You're good! And now I can edit my UV, thanks

    Stucked for UV Editor about a month

  • and how do you import uvs only ? what if model i made in zbrush has 10 mil polys but not uvs i can go to level one 1k polys open it in Headus make uvs and export uvs back to zbrush right ?

  • Thx for the tutorial. It was awesome :)

  • u're awesome!!! oh, did any1 ever told u kinda sound like Jack Black? hahaha

  • How's Fred, BamBam? xD

  • Muchas Gracias Mi Amigo! 

  • Thank you so much! It has help me, and my group, a LOT!

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