Me playing around with my very own rigging suite for maya. Entirely scripted in MEL.
functionalities:
- interconnect any kind of limb
- `break` joints; creates double joints which bend smoother
- assign limbs to be stretchy, with visual feedback
- tags for preferred functionality (IK or FK)
- rename the index of any limb; standard, they are numbered, but you can easily edit them to `left`, `right` or anything you want
- quickly add ribbons for secondary deformations; you can choose any number of spans and controlls
- add piston joints or sleeves with the push of a button (see my other vid to see what they do)
- group controlls
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