XNA RPG: Weapon Submenu

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,911
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 20, 2008

At long-last, the weapon submenu. This video is rather bland, but I just wanted to show something since I haven't uploaded any progress in months. Next time will be a proper update.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Uploader Comments (fatso784)

  • I was hoping to get a menu like that in my game. How many classes did you use?

  • If I remember correctly it was two, one for the menu and one that holds item attributes.

  • couple of questions, how did you get the scrolling animation and have the texture2d of the weapon follow the rectangle. And simply how did you get the menu to fade in/ fade out.

  • first - just use the same code for the rectangle as the weapon texture

    second - play with the alpha of the menu color

  • well i guess my real question is how did you get that animaton? did you scale each rectangle and move each one seperatley?

  • u are correct sir

see all

All Comments (10)

Sign In or Sign Up now to post a comment!
  • Amazing :D

  • jeez la god damn weez

    aight well here i go

  • thanks

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more