At long-last, the weapon submenu. This video is rather bland, but I just wanted to show something since I haven't uploaded any progress in months. Next time will be a proper update.
couple of questions, how did you get the scrolling animation and have the texture2d of the weapon follow the rectangle. And simply how did you get the menu to fade in/ fade out.
I was hoping to get a menu like that in my game. How many classes did you use?
DuykRuyk 2 years ago
If I remember correctly it was two, one for the menu and one that holds item attributes.
fatso784 2 years ago
couple of questions, how did you get the scrolling animation and have the texture2d of the weapon follow the rectangle. And simply how did you get the menu to fade in/ fade out.
TledgEs 3 years ago
first - just use the same code for the rectangle as the weapon texture
second - play with the alpha of the menu color
fatso784 3 years ago
well i guess my real question is how did you get that animaton? did you scale each rectangle and move each one seperatley?
TledgEs 3 years ago
u are correct sir
fatso784 3 years ago