01 Planning a Game

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
816 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 7, 2011

Planning is vital to successful game development, without proper planning, there is no game. This stage usually takes a long time, depending on the game, can take months or more. In this video, watch as I work on part of the Technical Design Document. Then I move onto mapping out some of the gameplay mechanics and wiring the software engineering that will be needed from a programmer's perspective in order to begin designing and implementing a prototype. You also need to create a Game Design Document, but I don't show it in this video. I like to do both, focusing the tech doc on programming and engineering only subject matter, and the game design doc focuses more on art, story, content, ideas, etc. The idea here is to create a game (hopefully a good one) for the Unity game engine.

Category:

Gaming

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:
see all

All Comments (2)

Sign In or Sign Up now to post a comment!
  • cheers man im undergoing the design process and this was really helpful

  • i remember hearing this music on the first splinter cell

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more