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Uploaded by chucktrier on Nov 10, 2009
This is a preview of our smoke/density renderer, that can ray march a density field in realtime andray trace ridig triangle meshes. In the video i just play with some parameters and loads a new smoke volume.
Science & Technology
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Very nice. What's the original resolution and the resolution when moving? 1/4?
masterxilo 11 months ago
how do you obtain smoke geometry? do you compute it realtime? regular grid navier-stokes solver or discrete vortex approach?
DonXenapo 2 years ago
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Very nice. What's the original resolution and the resolution when moving? 1/4?
masterxilo 11 months ago
how do you obtain smoke geometry? do you compute it realtime? regular grid navier-stokes solver or discrete vortex approach?
DonXenapo 2 years ago