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New smoke renderer

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Uploaded by on Nov 10, 2009

This is a preview of our smoke/density renderer, that can ray march a density field in realtime and
ray trace ridig triangle meshes. In the video i just play with some parameters and loads a new smoke volume.

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Science & Technology

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Standard YouTube License

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  • Very nice. What's the original resolution and the resolution when moving? 1/4?

  • how do you obtain smoke geometry? do you compute it realtime? regular grid navier-stokes solver or discrete vortex approach?

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