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Google I/O 2011: Super Browser 2 Turbo HD Remix: Introduction to HTML5 Game Development

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Uploaded on May 10, 2011

Seth Ladd

HTML5 provides the foundation for rich and interactive experiences. Which is great, but we really want to build and play games! Learn the basics of building an HTML5 game and explore the related technologies. We'll write a simple game and give you the tools and techniques to create your own worlds and fun.

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Top Comments

  • pIANobarbarIAN

    Yayyy I'm famous! :D I'm the dude in the white shirt at 58 seconds. Cool presentation!

    · 32

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  • echeese

    Slides are here: io-2011-html5-games.appspot.co­m

    · 21

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All Comments (21)

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  • Rony Sheer

    Hey,

    Great tutorial. Can you post the sprite sheet?

    ·

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  • Harsh Pandit

    which application is he using for slide show..??

    ·

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  • Scott Adie

    It makes calculations easier when you have the 0,0 mark at the center point of your game, making all entities relative to that point.

    For example, if we wanted to get the x distance from the center of the game to randomship1 we could just use the absolute value of randomship1's x value.

    Without translating the coordinates we would have to do the absolute value of (Canvas.Width/2-randomship1.X) for almost every calculation.

    ·

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    in reply to Dietrich Heinrich (Show the comment)
  • Knockout920

    He unzipped and he says get ready ....check this out...hahaha

    ·

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  • 180cming

    Super Street Fighter 2 Turbo HD Remix

    ·

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  • Richard Grimm

    That laser sound is from freesound( I've used it ).

    I can only assume the other sounds are from freesound too.

    ·

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    in reply to mahinwalz (Show the comment)
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