Unreal Development Kit - Psyonix Developer Diary - Whizzle

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,790
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 12, 2009

This developer diary chronicles how Psyonix used UDK to rapidly prototype with Unreal Kismet, implement physics with Unreal PhAT, modify the fluid surface actor for underwater visuals, and dynamically blend animations with the AnimTree Editor.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (8)

Sign In or Sign Up now to post a comment!
  • W0000 I'm in SAN DIEGO.

    Been trying to make games since TURBO C++! UDK IS MY SALVATION LOL.

    I don't use kismet much though, VisStudio+Nfringe FTW!

    Nice vid Psyonix, whizzle is pretty cool, LONG LIVE EPIC!

  • @XENOpz Mostly not. There are a few differences though.

  • the thing that makes me happiest though, is how simple the interface of the udk really is. THANK YOU EPIC GAMES!

  • Aaww... I'm so angry that I have so much work to do for uni right now... but when the current projects are finished, I get to THIS! :)

    I hope the Unreal Editor tutorial vids are applicable to this too, because if they are not, I'll have to start from 0 again :D

  • I'm very impressed with the water effects.

  • Nice vid guys.. good luck with your company.

  • awesome!

  • Cool

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more