Real-time Normal Map Generation System

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Uploaded by on Nov 5, 2008

Recently, normal mapping which can pseudoexpress finespun 3D object with low polygons is now attracting attention. However, it is difficult for humans to draw directly because normal vector (XYZ) is stored in a normal map as color (RGB). Therefore, we propose a real-time normal map generation system based on virtual sculpting. This system generates a normal map by scraping or plumping directly the surface of 3D object. As a result, generating a normal map in real-time and interactively without considering a normal map became possible.

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  • COOL 5*

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