Minimal Phoneme Morphing for Unity3d

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Uploaded by on Oct 15, 2010

Minimal Phoneme Morphing for Unity3d. The point of this exercise is to determine the least amount of phonemes needed to reproduce believable speech in Unity.

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Gaming

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Uploader Comments (MaxRealmsCom)

  • I agree. That's why we created iSpeech - iongfx.com/ispeech.html

  • You have to use some scripts in unity that 1) allow the use of vertex data in Unity and 2) tell the Unity script what phoneme to display, when and for how long. We dropped morph target lipsync in Unity several months ago in favor of our own bone-based system that is more accurate and has less overhead.

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  • thanks for the answer! but I think a bone based system is easer to use in unity

  • @davihoff MegaFiers for Unity has a custom max exporter for getting morph data and animations into Unity. Search for MegaFiers on youtube and you will see a video on it.

  • as davihoff says, have you actually managed to get the morph targets working in UNITY from 3dsmax?

  • But how do you export those morphs? When you export through fbx, the model and the skin works properly, but the morphs dont.

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