The Shader Show demo illustrates the exciting possiblities of programmable shaders. It highlights procedural texturing effects (wood, fire, clouds, polka dots, brickwork, etc.), procedural deformations (wobbling, waves, variable scaling, melting, etc.) and advanced lighting effect (anisotropic, per-pixel bumpmapping, specular effects, cartoon cell shading, etc.). In addition there is environment mapping and fragment shader branching applied to a variety of different static (mask, lobster, bear, statue, sphere, knot, etc.) and vertex skinned objects (monkey, duck, etc.).
This demonstration includes a rolling demo mode with more than 20 different shader effects on-screen at the same time and an interactive mode which allows the user to browse the catalog of effects and objects.
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