http://somuchmonsters.com This is part 2 of the initial workflow to get a custom weapon into the game! This time we are hooking up the effect mesh in order to be able to see the blood and gore on the weapon in game. Same programs needed as last time.
You should add that vertex colours has to be ON inside the triShape Data of the blood effect and blood lighting branches, otherwise the blood won't show.
You should add that vertex colours has to be ON inside the triShape Data of the blood effect and blood lighting branches, otherwise the blood won't show.
piraat195 4 days ago
too hard to follow, and damn tooooo many keyboard shortcuts used
is this the only tutorial to add the blood effect???!!
Soul7aker 2 weeks ago
NiTriShapeData also can be quickly assigned to existing NiTriShape (option name is Data)
KanpuK 3 months ago