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You Keep Dying - "100%+" speedrun - 7:27

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Uploaded by on Apr 8, 2010

You Keep Dying (http://youkeepdying.spacebar.org ) is a goofy little game created by Tom Murphy VII (known here as "suckerpinch") for an April Fools conference.

The idea of the game is that you travel through screens that are full of death traps--not unlike I Wanna Be the Guy, but a lot less pretentious about what the game actually is (and without any of the trademarked characters, but who cares about that).

You Keep Dying takes the obsession with death found so often in the IWBTG-esque genre and turns it on its head. No longer is death always a penalty for insufficient displays of precision, but in some cases (at least nine in the portion of the game that's finished thus far) it's a required step for you to progress. In fact, the ending screen offers up the closest analog to completion percentage in the game, suggesting it be defined by "How many different screens can you die on, to reveal their spawn points?" Truly a novel way to pursue perfection!

In fact, you can do one better than perfection. The current game world was designed as a maze of 28 screens, with spawn points reachable somehow on 26 of them. But then the most recent update to the game added (partial) support for a reset button, where you can restart from the current room in case you end up getting stuck (but only if you've already uncovered that room's spawn). The way it's implemented, though, is to whisk you off to a dummy room and then back to the original room, clearing away all objects. This actually opens up an opportunity for you to die in the dummy room! Tom is certainly aware of the possibility, but didn't bother to put it in the checklist of rooms, so a full run that visits and dies in every possible room will actually show 27/26 on the completion status screen.

This video is my attempt to both present a walkthrough of the game in its current state, and set a standard for a "get everything" speedrun. 7½ minutes to reach all 27 accessible spawns, and all three "under construction" signs. Two of the signs are in rooms you have to die in anyway, while the third is in a barren easter egg room simply marked "Future work". Maybe the maze will be expanded past those rooms in future...or maybe not. You never know with Tom.

(I really only found this game because I've been planning another video for one of Tom's much better games, but haven't yet found the right way to present it--mostly because it is just better and I wouldn't want to shortchange it. Until then, you at least have this.)

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Uploader Comments (SadisticMystic)

  • -OBLIGATORY SAFETY DISCLAIMER-

    Watching this video and then jumping into the spinning blades of an industrial fan is hazardous to your health. You won't have a spawn point to check off your list; just don't do it.

    That isn't to be confused with running a marathon dressed in a shark costume made of wire coat hangers, which is probably also hazardous to your health, but we can give it a pass if the costume looks goofy enough.

Top Comments

  • ..... using your dead bodies to help clear obstacles?........ SWEET!

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All Comments (19)

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  • @RamzaBeoulve02

    grow a pair

  • @Ramza if you dont like it dont watch it, idiot

  • @SadisticMystic LOL Smart-Ass ^_^

    You're okay in my book :))

  • @Roly426 I agree. I was like WTF with this piece of garbage and ugly graphics? At LEAST put some effort into it!!

  • @suckerpinch - The second time into the moving spawn room, you should just reset (even starting the timer in the head spike room). The spawn starts close enough to the upper-right that you can land on it without waiting. - There might be a couple of other places where you can riskily shave off a second by resetting just as you enter the room, like coming back through the spider room. Not sure.

    Otherwise, looks optimal to me!

  • @suckerpinch - Indeed you can jump off mid-air bodies,which allows you to save a death each time in the spike room so like 12 seconds. Jump straight up where you'd die normally with about .8 on the clock and if you don't make it, at least you've got a body where you want it. - The upper fan room with the umbrella is set up so that you can do it in one move, almost without touching the ground. - Slightly faster to die in the umbrella room while holding the umbrella, hanging it on the right

  • Timer thing is totally a bug, one of many in this sloppy job. Nicely spotted.

    The sparking cable is a joke (meant to enhance the surprise of the car), but it does have a point for advanced players in the next edition.

    Welcome to warp zone!

    Speedrun spoiler alert: - Almost no waiting is required to go up the steps in the factory, from the room with the umbrella. Just gently walk in, pause for a few frames, and go for it. - ...

  • For other improvements, I do see a couple seconds to be gained going left through the moving spawn, and some more time could be saved by moving the trampoline grab to a better part of the route (the clouds, the flashing "Awesome" room, or the victory room).

    A couple other things:

    -why does the seconds portion of the timer use "round to nearest" instead of "round down", so that it changes from 6.5 directly to 5.4?

    -why doesn't the live wire on the truck screen do anything?

    -welcome to warp zone

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