Source SDK Tutorial Soundscapes

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Uploaded by on Aug 2, 2008

Can't find the tutorial you need? Visit here

http://tinyurl.com/SourceVids

For further help, ask on these forums

http://www.ubermicro.proboards82.com/

I NOW HAVE A FORUM for people to ask questions. Click on the link below. No need to register or anything.

http://www.ubermicro.proboards82.com/

Wanted to make levels which play sounds of wind and air blowing properly? Want your desert to sound like a massive sand party instead of a fake, hollowed out room?!?! Well now you can! Just follow my tutorial and it will work, if it doesn't work then download the vmf below, if that doesn't work... well of course it will work. Don't be silly.

You can find the list of soundscapes here

http://developer.valvesoftware.com/wiki/List_of_CS:S_Soundscapes

Download the vmf here

http://www.mediafire.com/download.php?tgnqtzmlmg2

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Uploader Comments (3kliksphilip)

  • Isnt there a way to just play a sound on trigger?

  • @Ironside451 Yes, use a trigger_multiple and have an ambient_generic entity play the sound.

  • I'm trying to add GLaDOS' voice in my Portal map. I have no idea how to add it. I checked the Steam wiki and I couldn't find any help.

  • @LotsaSpaghetti84 Ooohhhh. I'm assuming that she's going to be heavily scripted and a right nightmare to add to a map. Your best bet is to decompile maps in which she's used, and to see how they did it. I have a tutorial on decompiling.

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All Comments (294)

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  • thx

  • @Tr1pMind use logic_case

  • is there a simple way to pick a random ambient generic from a list and then play it?

  • What screen recorder do you use?

  • @3kliksphilip Thanks!

  • @LotsaSpaghetti84 Adding GlaDOS is actually fairly easy. Its just not very obvious. Check the portal section on the valve developer site. :)

  • @LotsaSpaghetti84 If you know how to use logic_auto and the basics about placing sounds in source sdk it's fairly easy to string together the prerecorded glados sound clips. I think there used to be a tutorial on the valve developer pages that specifically dealt with adding those sounds into a map, about timing them and all that.

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