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Deck Tech - UWR Control (TAG) - Standard

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Uploaded by on Dec 13, 2011

A new take on Standard control decks with a UWR burn package, midnight haunting, and White Sun's Zenith.

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Gaming

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Uploader Comments (HRRNighthawk)

  • i'd really love to see how it plays out! good video, moar pls!

  • @nomadman86 Did a daily event right after that but the videos were completely unwatchable. UR delver deck i played against didn't have such basics as shrines chandra's phoenix and berserkers (saw when i extracted) only lavamancers/snapcasters/delver­s. My 3rd round illusions opponent was down to less than 2 min left on his clock after he won game 2 and obv i won game 3 on time, then 4th round guy wanted a split....so i'll just do some 2-man queues tomarrow and post up a variety of matchup vids.

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  • I know what you mean about making enemy removal dead cards. But if you drop the White Suns for Geist, you'd be dropping the CMC far enough to cut another land (more Arc Trails). It's also a hell of a lot more of a finisher. You also might try Ajani (can be vapor snagged, but will fire it's ability regardless) or even Burning Vengeance which more than doubles your burn spells considering the Desperate Ravings, Think Twice, and Snapcasters.

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