real time greeble

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Uploaded by on Oct 8, 2010

enjoy.

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Science & Technology

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Standard YouTube License

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This video is a response to XNA dynamic soft shadow using SHEXP (Part 1)
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  • @NanoChipper cool, good luck.

  • @rouncer81

    Will do. It's not much yet though, I am working on terrain generated by heightmaps now, the next thing I will do is multitexturing and skybox generation. Steady as she goes. As soon as I finished the sun and bloom effect I will post a vid here.

  • @NanoChipper np. hey, if you ever screen record anything, post it as a video response!!!

  • @rouncer81

    Nice, I will do that, I am currently working on custom shaders, trying to build my own 3D engine. Just for the sake of it. HLSL is a must. And every effect is welcome. :) Thanks.

  • @NanoChipper yes, its Direct X 9 HLSL... look up "SSAO" (screen space ambient occlusion) its what the effect is.

  • @rouncer81

    Is it an HLSL effect?

  • @NanoChipper thanks, i love contact shadows, they are cool :)

  • It's art!

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