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Star Trek: TOS USS Enterprise - Visual Effects Test

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Uploaded by on Nov 23, 2009

Here's a little experiment with lens dust, post-render motion blur, flaring, and tracking with camera shake I did with ReelSmart Motion Blur, Adobe After Effects, Blender 3D, and Knoll Light Factory. USS Enterprise model is from a little site called "Blender 3D Star Trek Meshes."

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Uploader Comments (momoflakes)

  • If you don't mind me asking: How did you do the zooms ? Was that render time effect (camera setting) or post effect? It looks very natural, and THAT is something I can't quite replicate this well....How exactly did you do it?

  • @jimp1102 The zooms were done in Blender, as if I did an actual zoom with the "camera's" focal length. Since Blender doesn't apply motion blur to zoom moves when it renders out, I added motion blur with a third-party plugin in After Effects.

Top Comments

  • The rendering of the 1701 is so good that it looks like a physical model is being used in the shot.

  • A-a-awe-s-s- some, i mean seriously you have a gift there. Id love to build a time machine and send you back to when the first series had just piloted and watch americans cry in their living rooms at special effects they just couldnt comprehend

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All Comments (73)

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  • Great work! Reminded me of the NuBSG style.

  • wow

  • How did you do the dust in after effects?

  • I hate shaky-cam.

    

  • This How I imagined the ORIGINAL Enterprise in the 2009 movie

  • TUTORIAL!!!

    

  • Awesome, JJ should have hired you for ST 2009........

  • "Captains Log, Stardate 4211.7. We have been pulled into what is being called "The JJ-verse". Many of the crew have reported migraines from overpowered light sources and motion sickness from uneven camera movement. I maintain through all of this that I am still the most awesome person who ever lived."

  • We could use your assistance on a fan film we are working on I really like your approach.

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