Unity3dc#Blasteroids(052)Network OwnerShip

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Uploaded by on Oct 30, 2011

by saying if (networkView.isMine) is how we define the ownership of who ownns who, now don't forget the players needs to have at least one networkview attached to them.

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Uploader Comments (foxter888)

  • by the way i apologize if some things are hard to explaing, later on i'll come back through it more throughly and more cleaner lol.

  • you're welcome, so far i haven't seen anyone ever doing tutorials about the networking in unity, not many people started watching my videos until they saw the words networking or enemy AI lol. later on i'm going to make it the same but with the photon unity plugin and smartfox. i could do electroserver but smartfox is the same as is. somehow by preference i'm liking smartfox2x

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  • thank you so much for your tutorials!!!! kepp making them. i learned alot

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